SOURCE / ECONOMY
Market size of China’s esports industry to grow 130% to $27 billion this year: report
Published: Dec 09, 2021 08:37 PM


Indonesian players concentrate on their game during the Esports matches at the 30th Southeast Asian Games in Manila, the Philippines on December 5, 2019. Photo: IC

Indonesian players concentrate on their game during the Esports matches at the 30th Southeast Asian Games in Manila, the Philippines on December 5, 2019. Photo: IC



The market size of China's esports industry is anticipated to grow 130.8 percent year-on-year to reach 173.6 billion yuan ($27.36 billion) in 2021 and to further expand in the coming years, a report said.

The report, which is released by China's leading game live streaming company Huya Inc and Communication University of China on Wednesday, said with the growing maturity of the esports industry in China, more and more esports-related policies and regulations are in place, providing unprecedented opportunities for the continuing optimization of the esports ecosystem.

However, according to the report, the esports industry in China is still at an early stage of development, and the relevant industrial chain is not yet fully formed. Issues such as uneven development of esports enterprises, lack of core technology capabilities, insufficient awareness relating to copyrights, unbalanced regional development, and the need to improve esports training system, have emerged.

Li Meng, Senior Vice President of Huya said that the esports industry is playing an increasingly important role in shaping the image of China's esports hubs, enhancing city vitality, and boosting the development of digital economy.

Photo: Courtesy of Huya

Photo: Courtesy of Huya



Duan Peng, Vice President of Communication University of China, said the training system needs to be further improved and the practice-focused education needs to be enriched.

The Second Beijing International College Student Esports Festival, co-organized by China's leading game live streaming company Huya Inc. and Communication University of China, kicked off on Wednesday. From December 17 to 19, 2021, top teams composed of college students from four divisions of China will compete for this year's esports championship in Chengdu, the capital of southwest China's Sichuan Province. 

Following China's Edward Gaming (EDG) team securing its first League of Legends (LoL) World Championship title, the markets have responded by racing to invest and upgrade China's burgeoning online gaming industry.

Huya Inc said on Friday that it signs a streaming deal with 2021 League of Legends (LoL) World Championship winner EDward Gaming. Now, it has deals with all three World Champion teams from LPL, including Invictus Gaming, FunPlus Phoenix and EDward Gaming.

Global Times